Those who have played Enter the Gungeon now need to adjust to shooting along a 2D plane, a transition that Dodge Roll pulls off well. There's no time for exploration now, which is the narrative reason for Exit the Gungeon's shift from a top-down dungeon crawler to a straight-up Contra-style arcade shooter. The Gungeon itself has been through such a strain over the course of the last game that it's now falling apart, so the idea is to make a daring escape before the whole thing comes down. It starts off by briefly recapping players on how they got here without spoiling the finer details of Enter the Gungeon's ending. Going downĮxit the Gungeon takes place in the immediate aftermath of Dodge Roll's last game. They're both incredibly difficult games that still feel like a good time, no matter how often you die. They do share one thing in common, though. For what it is, Exit is a different kind of fun romp than its predecessor. Exit the Gungeon is a smaller, but fairly different animal. If this sounds like more Enter the Gungeon, that's not entirely the case. Well, now can you escape? Yes, after all of trouble of getting in, now it's time to get out in Dodge Roll's follow-up effort, Exit the Gungeon. Congratulations! Not everybody can claim success with Devolver Digital and Dodge Roll's last roguelike outing. And not only that, you've somehow survived all of the trials and tribulations contained within. The layout of Enter the Gungeon was definitely the superior one, as there was more exploration, but other than that this is a worthy successor.So you've managed to enter the Gungeon. The levels are procedurally-generated so no two playthroughs are the same, but they have a familiar feeling. My only gripe is that because you are going from fighting in a lift to fighting in a single area, it can feel pretty samey. If it ain’t broke, don’t fix it, right? It still looks great and the way that pretty much everything has a face is adorable, and adorable sells. The graphics and audio are pretty identical to Enter the Gungeon and that’s fine. Due to how concise the levels are and the sheer enemies that can be on screen at one time, the gameplay can be pretty crazy. Instead of just rolling sideways you can now jump-roll vertically, which is more helpful than I originally thought it would be. In Exit the Gungeon, it’s a button you will always be pressing. In Enter the Gungeon, the dodge roll was your ‘panic button’, a quick press to avoid the odd few bullets. The key to defeating bosses, like this cat fella, is learning their attack patterns. Maybe you will find a pet that helps attack? These ability pickups can be vital to beating the end-of-level boss. This can be in the form of pets, abilities and even health drops. At the end of each floor, you will unlock a chest containing a random item. So, now we no longer have the option of choosing what weapon to use throughout the game, you might be wondering if there are still ability pickups – and fear not, there are. It’s an awesome aspect that can sometimes make or break a playthrough because the ‘type’ of weapon you are randomly allocated changed depending on your combo – the higher the combo, the better the weapon. At the start of the game, your gun is ‘blessed’ with the ability to magically morph into a new gun randomly from a gun that shoots tentacles to a laser gun to a blunderbuss. In Enter the Gungeon there were hundreds of guns to find throughout the levels and luckily, there are still hundreds of guns to be found here, with a slight difference – your gun will randomly change every few moments. Kill all the enemies within a room to gain some loot and progress to the next level. You will spend the majority of your time dodging bullets in a very limited spaced elevator – defeat all those enemies and you will enter the next floor until entering back into the elevator again and again. Perhaps the biggest change is the battleground itself. Players must battle enemies throughout a course of elevators and ever-changing rooms to eventually escape.Īll the things we loved in Enter the Gungeon still remain the collecting of awesome and interesting guns, the dodging hundreds of bullets, the awesome-but-incredibly-difficult bosses it’s all still there with a few slight changes to spice things up. The ‘Gungeoneers’ have finally entered the Gungeon, but have quickly realised that it has become a paradox and is collapsing. The game continues straight after the events of Enter the Gungeon, following the ’Gungeoneers’ quest throughout the Gungeon itself. Those are some of the biggest balloons we’ve ever seen…Įxit the Gungeon is a dungeon crawler – or climber – that is extremely bullet- and loot-heavy. Is it as good as the first? The simple answer is, just about. Exit the Gungeon is the spin-off to the very well received, cutesy, bullet-hell dungeon crawler Enter the Gungeon, which was released back in 2017 for the Nintendo Switch.
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