![]() Of course, while that might sound simple enough in this description, the fact that it’s a physics-based game means that it’s far, far easier said than done.Įach stick on the controller is in charge of a separate arm, and this is further complicated by being in space. They must reassemble the superstructure and then extend a series of solar panels before reconnecting electrical components and restoring a basic level of functionality. For example, the first mission has the player docking with a space station that’s somehow ended up in pieces. There are seven levels altogether, but each one is quite different from the others and this relatively brief running time serves the game well, as it has ample room to demonstrate its ideas and then concludes without overstaying its welcome.Įach level is broken down into a series of small tasks. This small, 2D indie asks the player to take on the role of a cosmonaut who must perform a series of missions in the zero gravity of space. Great examples would be Octodad: Dadliest Catch (2014) and Struggling (2020) but there have been others, and the most recent to catch my eye is Heavenly Bodies, coming from 2pt. ![]() With this in mind, something I wouldn’t have expected is that I’ve fallen in with physics-based games where the entire object of play is to do something awkward and difficult. Sitting down with a console is something I do as a pastime, for relaxation, or to get away from the real world for a bit - and hey, there’s a lot to get away from these days. ![]() In general, I’d say that I have a low tolerance for frustration in videogames.
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