![]() They can help people learn the game more easily than reading a rulebook.This applies to digital games in several ways: My primary goal for pretty much any decision I make at Stonemaier Games is how to bring joy to more people. Why would you license your game to digital? Won’t that hurt tabletop sales? And there are AI platforms like Board Game Arena,, and Boardspace (which Euphoria is on) that simulate the board game experience on the web-based platforms but require human players to function (no AI opponents). There are also digital apps that augment tabletop games, though some of what I’ll discuss in terms of budget and scheduling applies to them too. They’re also a LOT faster to implement–Tabletopia created the digital version of My Little Scythe in weeks. The physics-driven platforms are great for playtesting and demos, and if you know the rules to the game, it can be a way to connect with people around the world. You need other human players to use these types of games. Those games are meant to simulate the feel of having a game on the table in front of you, but the Tabletopia version of Scythe doesn’t know how combat works. This is in contrast to physics-driven digital games like on Tabletopia and Tabletop Simulator. The AI also acts as digital players you can compete against. In Scythe Digital, when you decide to attack another player, the computer knows the rules of combat and helps guide you through them. That means the digital game knows the rules of the board game. In this post when I talk about digital games, I’m referring specifically to full-AI versions. What do you mean by “full-AI digital version”? Gerald Fitzsimons, who also happens to be the designer of an upcoming tabletop game called Banker of the Gods. Parts of this post were influenced by a great discussion I had with developer A. It’s been an interesting journey, so even though I’m still very much a novice in this digital realm, I thought I’d share what I’ve learned along the way. Yesterday, now in conjunction with Asmodee Digital and after several extensive rounds of beta testing, the game released on Steam Early Access. Two years ago, I signed a licensing deal with a company called The Knights of Unity for a full-AI digital version of Scythe.
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